Getting started Modding Boxel 3D
Boxel 3D is a physics-based game built with Three.js for rendering and Matter.js for physics. Modding the game allows you to modify mechanics, add new features, or change visuals to create a custom experience.
First Steps to Modding
1. Think of an Idea
Before diving into code, decide what you want to change. Do you want to add a new movement type, or modify physics? Having a clear goal helps guide your modifications.
2. Learn JavaScript
Since Boxel 3D is built using JavaScript, you need to understand its syntax and concepts, such as:
- Variables, functions, and objects
- Basic DOM manipulation
- Understanding Three.js (for rendering) and Matter.js (for physics)
3. Use a Code Editor
To write and edit JavaScript code, use a text editor like:
Recommended Code Editors
- Visual Studio Code – A powerful editor with extensions and debugging tools.
- Notepad++ – A lightweight option with syntax highlighting.
4. Access the Game Console
Boxel 3D runs in a web browser, so you can use the built-in developer console to test changes.
Steps to Open the Console:
- Open the game in a browser.
- Look at the introduction page and see "Commands" for steps on how to open the console.
- Navigate to the Console tab to enter JavaScript commands.
Once you're comfortable with these basics, you can start modifying game elements by injecting custom scripts or editing local copies of the game files.
🚀 Next Steps: Experiment with JavaScript commands in the console to manipulate game elements in real time!