Types of Boxel 3d Levels
- Basic cube (1-1)
- The oldest style of level building
- Very competitive
- Very difficult to build right
- Speed cube (Faster Than a Bullet)
- Uncommon style of level
- Fun to play
- Tedious to create
- Precision spider (Damp Caves)
- Frequently requires lots of clicks
- Not always in a straight line, but moving around obstacles and through tight gaps
- Tech spider (Second part of precision spider)
- Requires expert maintaining of speed at the highest level
- Not very fast
- Speed spider (Spider cave)
- Very fast spider level
- Build up speed over time as the level goes on
- Maintain speed for faster times
- GD Style (Futuristic light)
- Built to a geometry dash player's skillset
- Lots of very precise clicks
- Usually not much room for speedrunning
- Usually built in one line
- Kacky (Kackiest Kacky #-3)
- Mental challenge
- Soul crushing
- Shows off unique game mechanic/glitch
- Very difficult
- Puzzle (Puzzle #6: Match-up)
- The gameplay lies in finding out how to beat the level
- Usually does not require much mechanical skill
- Precision platformer (Only Up)
- Requires precise platformer movement, usually while travelling upwards
- Levels are very likely to be infuriating or annoying due to slippery platformer physics
- Basic platformer (Platforming Fun)
- Just a regular platformer level
- Timed platformer (Boxel Nomad)
- Requires platforming through/with moving/bouncing blocks
- Double jump platformer (Double Jump Hell)
- Frequently has not that many blocks
- Requires using double jumping
- Very hard for new players to get into
- Trial (Mountain Climb)
- Very long map
- Showcases a lot of different gameplay
- Has checkpoints to separate different sections
- Very uncommon map style
- RNG (The Bonce House)
- Gameplay relies of the non-deterministic nature of boxel 3d and/or a chaotic system mixed with inaccurate human inputs
- Very controversial
- Type of meme level
- Meme (The Bonce House)
- A level not meant to be fun to play, or high quality
- Meant for laughs and giggles
- Gimmick (Tennis)
- A level focused on neat little strange, creative things in game the level creator found
- Not meant to be super high quality
- Doesn't have to be difficult
- These levels are very common as players experiment and innovate constantly
- Story (World Hunger)
- A level focused on story rather than gameplay
- Story typically conveyed through text boxes
- Highly decorated (Prelude)
- A level that focuses heavily on decoration
- Auto (auto)
- The level completes itself without player intervention
- Hard to make cool levels of this type because of non-deterministic physics
- RPG (INOCH)
- Gameplay mixed with story
- No completed level of this type yet
- Modded (Dash platforming)
- A level that requires a mod (or multiple)
- Going beyond the vanilla game
- Collab (Creation roulette)
- A level built by multiple people
- In game level (!__kf)
- The elite levels (some are actually pretty garbage)
- Considered an honour to have a level of this type
- Highly sought after but not in the control of the level builder (any more, now that the level voting system has been implemented)
- Hybrid (Strawberry Jam)
- A level that fits into multiple of the above categories
- Ie. Strawberry Jam is basic cube, speed cube, basic platforming, decorated, and in game