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Types of Boxel 3d Levels

  • Basic cube (1-1)
    • The oldest style of level building
    • Very competitive
    • Very difficult to build right
  • Speed cube (Faster Than a Bullet)
    • Uncommon style of level
    • Fun to play
    • Tedious to create
  • Precision spider (Damp Caves)
    • Frequently requires lots of clicks
    • Not always in a straight line, but moving around obstacles and through tight gaps
  • Tech spider (Second part of precision spider)
    • Requires expert maintaining of speed at the highest level
    • Not very fast
  • Speed spider (Spider cave)
    • Very fast spider level
    • Build up speed over time as the level goes on
    • Maintain speed for faster times
  • GD Style (Futuristic light)
    • Built to a geometry dash player's skillset
    • Lots of very precise clicks
    • Usually not much room for speedrunning
    • Usually built in one line
  • Kacky (Kackiest Kacky #-3)
    • Mental challenge
    • Soul crushing
    • Shows off unique game mechanic/glitch
    • Very difficult
  • Puzzle (Puzzle #6: Match-up)
    • The gameplay lies in finding out how to beat the level
    • Usually does not require much mechanical skill
  • Precision platformer (Only Up)
    • Requires precise platformer movement, usually while travelling upwards
    • Levels are very likely to be infuriating or annoying due to slippery platformer physics
  • Basic platformer (Platforming Fun)
    • Just a regular platformer level
  • Timed platformer (Boxel Nomad)
    • Requires platforming through/with moving/bouncing blocks
  • Double jump platformer (Double Jump Hell)
    • Frequently has not that many blocks
    • Requires using double jumping
    • Very hard for new players to get into
  • Trial (Mountain Climb)
    • Very long map
    • Showcases a lot of different gameplay
    • Has checkpoints to separate different sections
    • Very uncommon map style
  • RNG (The Bonce House)
    • Gameplay relies of the non-deterministic nature of boxel 3d and/or a chaotic system mixed with inaccurate human inputs
    • Very controversial
    • Type of meme level
  • Meme (The Bonce House)
    • A level not meant to be fun to play, or high quality
    • Meant for laughs and giggles
  • Gimmick (Tennis)
    • A level focused on neat little strange, creative things in game the level creator found
    • Not meant to be super high quality
    • Doesn't have to be difficult
    • These levels are very common as players experiment and innovate constantly
  • Story (World Hunger)
    • A level focused on story rather than gameplay
    • Story typically conveyed through text boxes
  • Highly decorated (Prelude)
    • A level that focuses heavily on decoration
  • Auto (auto)
    • The level completes itself without player intervention
    • Hard to make cool levels of this type because of non-deterministic physics
  • RPG (INOCH)
    • Gameplay mixed with story
    • No completed level of this type yet
  • Modded (Dash platforming)
    • A level that requires a mod (or multiple)
    • Going beyond the vanilla game
  • Collab (Creation roulette)
    • A level built by multiple people
  • In game level (!__kf)
    • The elite levels (some are actually pretty garbage)
    • Considered an honour to have a level of this type
    • Highly sought after but not in the control of the level builder (any more, now that the level voting system has been implemented)
  • Hybrid (Strawberry Jam)
    • A level that fits into multiple of the above categories
    • Ie. Strawberry Jam is basic cube, speed cube, basic platforming, decorated, and in game